Tuesday, September 23, 2014

Welcome to the ppbbbblt

Soooooo dev blog for a game maybe?  Perhaps just a rambling journal? At the very least an outlet for game making practice?  The ambition is for a game, the reality may be something different but we'll see where this adventure will take us <3

So I did some sprites last night but left them at home, an idle Rask animation and a walking 7frame animation.  Decided to reduce the height of the sprites (majority of them) to no more than 100px high.  I'll share what I have done with Rask later but for now here are some concepts for enemies.

The first idea was the old tried and true blob slime.  Then I thought, 'why not try a cube instead?' so there's a rough of that, not sure what way to go yet or perhaps use both and give them different attacks and colors.

The next idea was to forgo the slime all together and instead have a wandering mud monster with a giant worm living inside of it.  This gives more creative flexibility with the worm added, I'm liking him so far.  Thoughts?

2 comments:

  1. For a lot of programs, sprites are best kept within powers-of-2 sizes. Like 64x64 or 128x128. I know that programs like Game Maker will pretty much work with whatever crazy sizes you decide to use, but as far as I know it's still best practice to stick to power of 2 if possible.

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    1. Awesome thanks :D I think I'll stick to 64 or 128 in the future :D

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