Friday, September 18, 2015

I"ve been busy!  I've also not been updating the blog haha :D  Here is some work I'm doing on a small side project to help me learn more about enemy AI.




Tuesday, September 23, 2014

MUDMAN MOVES :O  Also a new idle animation for Rask.

Earlier Practice, pppblt

Since this is related to the whole practice thing, here are some larger sprites that I worked on before.  Not sure if I'll end up using them after all, depends on if I can make something better when the time comes, but at least the concepts are solid.



Welcome to the ppbbbblt

Soooooo dev blog for a game maybe?  Perhaps just a rambling journal? At the very least an outlet for game making practice?  The ambition is for a game, the reality may be something different but we'll see where this adventure will take us <3

So I did some sprites last night but left them at home, an idle Rask animation and a walking 7frame animation.  Decided to reduce the height of the sprites (majority of them) to no more than 100px high.  I'll share what I have done with Rask later but for now here are some concepts for enemies.

The first idea was the old tried and true blob slime.  Then I thought, 'why not try a cube instead?' so there's a rough of that, not sure what way to go yet or perhaps use both and give them different attacks and colors.

The next idea was to forgo the slime all together and instead have a wandering mud monster with a giant worm living inside of it.  This gives more creative flexibility with the worm added, I'm liking him so far.  Thoughts?